// ------------------------------------------------------ Naming ------------------------------------------------------
Name Hawker Hunter
ShortName Hunter_UK
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconhunter
Model baf.hunter_uk
Texture hunter_uk
//Third Person Camera Distance
CameraDistance 18.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.75
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1.5
TurnRightSpeed 1.5
//Pitch modifiers
LookUpSpeed 2.2
LookDownSpeed 2.2
//Roll modifiers
RollLeftSpeed 3.0
RollRightSpeed 3.0
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.37
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Wheels
NumWheels 3
WheelPosition 0 10 -10 -49
WheelPosition 1 10 -10 49
WheelPosition 2 112 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
ShootParticlesPrimary flansmod.fmflame 0 0 0
Secondary None
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 5
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 111 16 -11 core ADEN
ShootPointPrimary 121 14 -8 core ADEN
ShootPointPrimary 111 16 11 core ADEN
ShootPointPrimary 121 14 8 core ADEN
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 0
AllowAllAmmo True
AddAmmo mk4Rocket
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 91 22 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound Mig15_idle
StartSoundLength 60
PropSound PlaneB
PropSoundLength 15
ShootSoundPrimary M60Shoot
ShootSoundSecondary MissileShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 120 12 -11 35 26 22
SetupPart core 100 79 12 -16 41 27 32
SetupPart core 100 -56 12 -16 135 27 32
SetupPart tail 100 -146 12 -16 90 27 32
SetupPart tail 100 -154 39 -3 81 44 6
SetupPart tail 100 -157 45 -41 53 3 82
SetupPart leftWing 100 -78 18 -114 125 14 98
SetupPart rightWing 100 -78 18 16 126 14 98
CollisionPoint 147 24 0 nose
CollisionPoint 128 24 0 nose
CollisionPoint 93 33 0 core
CollisionPoint 46 33 0 core
CollisionPoint -15 33 0 core
CollisionPoint -69 33 0 tail
CollisionPoint -143 25 0 tail
CollisionPoint -134 62 0 tail
CollisionPoint -134 45 -28 tail
CollisionPoint -133 45 27 tail
CollisionPoint 2 24 -35 leftWing
CollisionPoint -41 22 -91 leftWing
CollisionPoint 2 24 35 rightWing
CollisionPoint -41 22 91 rightWing

BulletSpeed 4
BulletSpread 2
flightCeiling 1500

BulletDetection 20

IsExplosionWhenDestroyed true
CollisionDamageEnable true
CollisionDamageThrottle 0.21
CollisionDamageTimes 30

AddEmitter flansmod.fmsmoke 1 [-139,26,0] [3,1,1] [-1,0,0] 0.5 0.8 0 1 tail
AddEmitter flansmod.fmflame 1 [-139,26,0] [3,3,3] [3,0,0] 0.8 2 0 1 tail